Skip to main content
Cover art for Going Right

Going Right

Animal0 plays

About Going Right

A bird trying to get home is a thin premise, and Going Right leans into it: one input, one direction, and a nest somewhere past a lot of moving scenery. What separates it from the flap-and-pray crowd is the structure around the run — several modes, and coins that carry into customisation, so a session leaves something behind even when the bird doesn't.

How to play

You control height and nothing else. The bird travels right on its own, each tap buys a little lift, and gravity takes it back the moment you stop. The loop is reading the gap ahead while still correcting for the last one. New players tap in panicked bursts, overshoot, and clip the top of a gap they had already cleared.

Tips

  • Aim for the middle of a gap, not the edge you can just squeeze past; a centred line leaves room to fix a mistimed tap.
  • Watch the obstacle after the one you're passing through — by the time it reaches mid-screen you should already be near the right height.
  • Stay in one mode until its rhythm feels automatic; each mode retrains your timing, and switching early keeps you a beginner in all of them.

Who it's for

Runs are short and restarts immediate, so this fits a five-minute gap rather than a long sitting. It's desktop-first, and a pointer handles the timing better than a touchscreen. If you want the same low-effort input with progress that accumulates instead of vanishing on death, Cat Clicker is the calmer neighbour; Parmesan Partisan suits you better if you'd rather be shooting at something.