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Cover art for Ragdoll Mega Dunk

Ragdoll Mega Dunk

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About Ragdoll Mega Dunk

The basket is almost incidental. Ragdoll Mega Dunk is a physics toy wearing a sports jersey: you send a floppy 3D character through an obstacle course, bounce it off trampolines, past barriers, and hope the arc finishes near the hoop. Ragdoll bodies do not hold a shape, so the same course rarely plays out twice the same way, and the failed attempts are funnier than the clean ones.

How to play

Each course is a setup problem: get the ragdoll moving in roughly the right direction with roughly the right force, then let the trampolines and gravity finish the job. The loop is attempt, watch, adjust. Beginners over-correct — a throw lands short, the next goes far too hard, and the useful middle never gets found. Change one thing per attempt and courses start behaving like puzzles rather than lotteries.

Tips

  • Watch the whole flight even after an attempt has clearly failed. Where the ragdoll ends up tells you more than an instant restart does.
  • Trampolines magnify whatever you give them, so fix how you arrive at one before adding power.
  • If you keep failing at the same barrier, the fault is usually earlier than the crash. Look at the launch, not the last bounce.

Who it's for

Attempts last seconds, so this works in the gaps. There is no real skill floor; the physics does most of the entertaining. It is built for portrait screens, so a phone is a good place to play it. When you want sport that asks something of you, Penalty Kick Wiz makes every kick count, and Ultimate Flying Car trades ragdoll comedy for speed.